![]() ![]() If the piece you connected is supposed to be in front of the layer it is attached to, you can push it in front using a keyboard shortcut, which is explained below. Once the layer is attached to another one, it is pushed to the right. For example, select the forearm layer to attach it to the upper arm.ĭrag the selected layer ONTO the one you want to attach it to. In the Timeline view, select the layer you want to attach to another one. To attach a layer to another one, drag the layers one onto the other in the Timeline view. Repeat this process until the entire character is in the correct order. Do NOT drop it onto a layer because it will connect them, and in this case, you do not want to connect them. In the Timeline view, select the drawing to bring in front of the others.ĭrag the selected layer and drop it BETWEEN the existing layers. You can place these pieces in the correct order before attaching your pieces to each other. Once you have finished drawing all your pieces, you may find that your drawings need to be reordered. Repeat the same process for each new piece to create. In the Drawing view, paint your new drawing. In the Colour Palette view, select the colour needed. In the Tools toolbar, select the Paint tool. Make sure to draw a complete shape overlapping with the other body parts. In the Drawing view, trace the new piece. ![]() In the Onion Skin toolbar (Top toolbar on Mac OS X), click the Light Table button to see your original drawing while you draw. In the Drawing Tools toolbar, select the drawing tool of your choice. On the right side of the Timeline view, select the new layer's first cell. In the Timeline view, click the Add Drawing Element button and rename the new layer corresponding to the new piece you want to create. You can bend the arms and legs, and separate the head into several different pieces to animate the eyebrows and make the eyes blink. If you like, you can extend the amount of the puppet's articulation. Breaking down the character into six pieces is enough to produce a basic animation. It is not necessary to separate all the facial features from the head or to break down the knees and elbows to get a working puppet. Most of the time, you will want to animate the arms, legs and head. If you are building your first puppet, start with a very simple breakdown. To cut up your character into pieces, you must first decide which parts of the final character will move.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |