Both very similar HTML, but different semantically:īoth of these would appear to produce the exact same thing. Got me hooked.Take, for example, these two scenarios. See this video from about the 3:00 minute to 7:40 portion. Even if you do know, the relevant output is sent to a folder you don't know about, the render you do see in the default viewport isn't what you are looking for, and you would assume it wasn't working. No one would ever know just from using Studio. You have to change the render option to 'scripted 3delight' not 3delight. Getting lines from Studio can be comepletely free using its existing tools, if clunky. LineRender is just a plugin that provides menus and other enhancements to a feature that already exists in Studio's 3Delight render options. Note - it is NOT necessary to purchase any plugin for Studio. Never heard of it before Damn Carraraists! However, the multipass options, GMIC options, toon and YAToon options in Carrara can generate starting line art, and if I am going to be adjusting it anyway, I'd rather have Carrara's within-scene adjustment tools. Very handy tool and I think Daz Studio folks would do well to explore it. The advanatage it gives is the ability to adjust the edge sensitivity identification. I played around with Daz Studio's Line Render 9000. I may do a few animations for promo purposes. I have decided to go with a comic book / graphic novel approach of sequenced images rather than animations. Thanks for the encouragement, Bunyip and Dart. Postwork (assembling renders, adding text and framing panels) in Photoshop Elements 11. Special tribute to Flash Gordon, Buck Rogers, The Lone Ranger, Crash Corrigan, Captain Cody, and especially Rocky Jones the Space Ranger. (optional): Inspired by so many old time comics, serials, TV series, and feature length films. Any additional comments or notes you want to add.Any items you made or modified yourself: Figures and props are all original objects made in Carrara's vertex modeler.Links to any WIP posts in the WIP thread.Title: Brash Lonergan: Interstellar Marshall.Others more familiar with Studio's tools will evaluate the trade-off differently.Īnd this is the description that I wrote accompanying my entry. Another example, Carrara has many more multi-pass optons than just outlines and toon filters. For example, the vertex modeler in the Assemble room crushes Studio's 'meshgrabber' plugin. Given those trade-offs, I still find a lot of value in Carrara. But, Daz does not seem interested in updating the tool for the render engines it is currently emphasizing, or making sure new products have shaders optimized for use with the tool (and optimization is relevant if the purported advantage is the ability to finely tune line detection). If a person is interested in using 3D rendering programs to aid in comics development, consider Studio because Studio has a potentially useful tool that can be calibrated more finely than Carrara's multi-passes. No speech by me that the younger generation should get off my lawn, or that defense wins championships, or shaking my fist at a cloud. Many of the new products the Daz store is curently selling do not come with 3Delight optimized shaders. Daz3D is de-emphasizing 3Delight, yet is not updating the feature (so far) to work with the render engines it is promoting. Just pointing out that Studio has a useful feature for people who want line art, but that it is tied to 3Delight. No blame or praise for Daz3D going Iray or Filament for Studio.
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